Atari 2600: Marine Wars
A world war is spreading out over the seas! Take aim at the enemy's battleships and fighters!!
Identifier atari_2600_marine_wars_1983_konami_rc_102-x_02Mediatype softwareScanner Internet Archive Python library 0.4.8Publicdate 2013-12-25 11:10:25Addeddate 2013-12-25 11:10:25Emulator a2600Emulator_ext binController joystickCreator KonamiDate 1983Year 1983Backup_location ia905801_29
This game consists of four consecutive scenes: a battle between battleships by day; a battle between battleships by night; a battle between fighters and battleships by day; and a battle between fighters and battleships by night. Each scene leads into the next as the previous scene clears. In scenes where battleships fight battleships, the scene will clear only after you have destroyed a set number of the enemy ships. If MTBs appear on the screen, the scene will clear when these have all gone. In scenes where fighters attack battleships, the scene will clear after a set number of fighter have appeared.
Each scene is counted as one pattern, and the pattern number of the game is displayed alternately with the score at the top right of the screen. In the nighttime battle between battleships you cannot see the top row of enemy ships, but when a shell hits a ship and explodes, the screen will light up for four seconds and the ships will appear. The joystick is used to move your battleship to the left and right, and to fire shells at the enemy ships and planes. If you fire a shell when your ship is moving, the shell will go in the opposite direction to where the ship is heading.